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    Localisation

    A Unity Package to enable multiple languages in your game

     namespace JelleVer.Localisation
    

    Installation

    This can be imported as a UnityPackage in any existing Unity project through the Package manager with the Git url.

    Documentation

    You can find the full documentation here: jellevermandere.github.io/Localisation

    Workflow

    Using this package is pretty straightforward. You need a localisation.csv file in your Resources folder according to this layout:

    "key","EN","NL",...
    "ID_Example_1","valueEN1","valueNL1",...
    "ID_Example_2","valueEN2","valueNL2",...
    ...
    

    You can freely add any number of languages, the system will automatically detect all the languages.

    TextLocaliser

    Each Text of TMP_Text object you then want to have translated needs a TextLocaliser component, where the text value in the component will be used to find the correct translation in the .csv. Once the level starts, the value will be updated. You can also update the value at runtime using:

    public void UpdateText(string key = ""){ }
    

    LanguageSwitcher

    If you want to switch to a different language, you can do so using the LanguageSwitcherwith the function:

    public void ChangeLanguage(){ }
    

    This toggles the current language to the next one in the list and updates all the active TextLocaliser objects.

    Licensing

    The code in this project is licensed under MIT license.

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